Set Blendshape Value


using UnityEngine;
using AdvancedPeopleSystem;

public class DemoScript : MonoBehaviour
{
    public CharacterCustomization character;

    int weight = 0;
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Q))
        {
            weight += 10;
            if (weight > 100)
                weight = 0;
            character.SetBlendshapeValue(CharacterBlendShapeType.Fat, weight);
        }
    }
}

Press Q to change blendshape weight

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