using UnityEngine; using AdvancedPeopleSystem; public class DemoScript : MonoBehaviour { public CharacterCustomization character; int weight = 0; private void Update() { if (Input.GetKeyDown(KeyCode.Q)) { weight += 10; if (weight > 100) weight = 0; character.SetBlendshapeValue(CharacterBlendShapeType.Fat, weight); } } }
Press Q to change blendshape weight
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