using UnityEngine; using AdvancedPeopleSystem; public class DemoScript : MonoBehaviour { public CharacterCustomization character; private void Update() { if (Input.GetKeyDown(KeyCode.Q)) { character.BakeCharacter(); } } }
Press Q to combine character into 1 mesh
Parameter usePreBuiltMeshes allows you to use a pre-built mesh instead of baking the character, which you can specify in the character inspector
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