using UnityEngine; using AdvancedPeopleSystem; public class DemoScript : MonoBehaviour { public CharacterCustomization character; private void Update() { if (Input.GetKeyDown(KeyCode.Q)) { var selectors = character.GetCharacterSettingsSelectors(); //Get Settings foreach(var selector in selectors) { Debug.LogFormat("{0} - {1}", selector.name, selector.settings); } } } }
Press Q to show all selectors
Powered by BetterDocs