Character mesh structure
The material has a custom shader to customize the color of the character
In case of material change, the character color scene system will not work
List of all blendshapes for the system to work
The group parameter divides blendshapes into 3 groups (Body, Face, Extra (for backpack, accessory blendshapes))
List of outfit presets
The YOffset parameter mainly used for high shoes to keep the character’s feet from crossing the ground
Selectors that can be used to change a character’s gender or type
When loading a character, the specified animator and avatar will be used
Randomizer that will randomly dress up the character, change colors, etc.
Specifies what elements of the character will be automatically equipped when loading settingsю
-1 = not equip
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