Bake Character

Example
using UnityEngine;
using AdvancedPeopleSystem;

public class DemoScript : MonoBehaviour
{
    public CharacterCustomization character;

    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Q))
        {
            character.BakeCharacter();
        }
    }
}
  • Press Q to combine character into 1 mesh